Document Type : Original Article
Author
Abstract
One of the most important amusing entertainments in recent years is
computer games. Computer games are increasingly getting common
among children and adolescents. Employing modern technologies, this
type of entertainment is becoming more and more rooted in the users'
lives. The most significant point regarding these games is their violent
contents which can deeply influence on the users and prompt external
abnormalities. However, the relationship between screening violence
and the individuals' behaviors has not been definitively proved yet,
and this is why the manufacturing companies are increasingly
producing such games. Therefore, researchers should assess the
effects of such violence on adolescents, and put forward good
practical propositions in this regard. The results of researches on this
filed can help producers in producing computer games.
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